This website explains how to apply game theory in the educational environment. The home page of this sight explains gamification and its possible applications.
The Education Arcade is an organization that create educational video games for classroom use. Their "mission is to demonstrate the social, cultural, and educational potentials of video games by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education (Education Arcade)."
Mr. Daley, a language arts teacher, explains how to gamify your classroom in layman's terms.
The institute of learning provides numerous resources on gaming in the classroom. These include case studies, a history of gaming in the classroom, and a justification for using game theory in education.
Alice Leung, a science teacher, shares her experience of gamigying her classroom which includes the use of commercial video games.
This is a school in New York City that is based on game theory.
"Quest supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning
experiences for students. Games and other forms of digital media also model the complexity and promise of “systems.” Understanding and accounting for this
complexity is a fundamental literacy of the 21st century."
This website explains how to apply game theory in the educational environment. The home page of this sight explains gamification and its possible applications.
The Education Arcade is an organization that create educational video games for classroom use. Their "mission is to demonstrate the social, cultural, and educational potentials of video games by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education (Education Arcade)."
Mr. Daley, a language arts teacher, explains how to gamify your classroom in layman's terms.
The institute of learning provides numerous resources on gaming in the classroom. These include case studies, a history of gaming in the classroom, and a justification for using game theory in education.
Alice Leung, a science teacher, shares her experience of gamigying her classroom which includes the use of commercial video games.
This is a school in New York City that is based on game theory.
"Quest supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning
experiences for students. Games and other forms of digital media also model the complexity and promise of “systems.” Understanding and accounting for this
complexity is a fundamental literacy of the 21st century."