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http://net.educause.edu/ir/library/pdf/NLI0431.pdf
This document asks important questions and gives practical suggestions for using commercial video games in the classroom.
http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=all
New York Times article that shows how one school is using video games and game theory in their school.
http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/SeriousGamesIncorporatingVideo/157412
This article examines gaming and game theory in a college course with an eye towards application in the K-12 classroom.
http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
This article proposes the benefits of using games and simulations in the classroom.
http://cognitrn.psych.indiana.edu/rgoldsto/pdfs/barab09.pdf
This article presents research comparing the use of online texts to a 3-D game based simulation for presenting content in the classroom.
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This document asks important questions and gives practical suggestions for using commercial video games in the classroom.
http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=all
New York Times article that shows how one school is using video games and game theory in their school.
http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/SeriousGamesIncorporatingVideo/157412
This article examines gaming and game theory in a college course with an eye towards application in the K-12 classroom.
http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
This article proposes the benefits of using games and simulations in the classroom.
http://cognitrn.psych.indiana.edu/rgoldsto/pdfs/barab09.pdf
This article presents research comparing the use of online texts to a 3-D game based simulation for presenting content in the classroom.